Development Updates General Statements

Status Update – Q4 2021

Dear friends,

We have been working very hard the last couple of months on the EMB-110 updates, and now we have ready the first stage of new features, fixes and improvements for you to enjoy in this Christmas season. Following is a summary of what we have been up to here in the company. Please apologies for being absent from social media and for not posting an update for a very long time but rest assured that we are working hard to update our products and develop the new ones we have announced.

Let us begin first with the EMB-110, since it is the main star of this update we post, which, by the way, will jump from version 1.0 to version 1.5, since this is part of the new features and overall improvements we have been working on, including the release of the product to Xbox.

UPDATE: The EMB-110 version 1.5 service release is scheduled to be available for PC and Xbox through the MSFS Marketplace and for PC only through 3rd-party stores (SimMarket, JustFlight and Flight1) today December 16th, 2021 at 6:00PM (US Pacific Standard Time) / December 17th, 2021 at 2:00AM (UTC)

EMB-110 Bandeirante – New Engine Sound-set

The EMB-110 is now ready to receive the new and remastered engine sound-set we have been working on for months; it will be available in the v1.5 update. This sound-set will fully replace the one from the 1.0 release. Thank you all for your feedback on this sound-set, we have positive feedback with these new sounds, after the preview we posted a few months ago. We have learned from the past and after a learning curve with Wwise, this new sound-set demonstrates a significant improvement to the overall experience of the product.

EMB-110 Bandeirante – Pms50’s GTN Native Integration

The EMB-110 is also ready to receive the PMS50’s GTN native integration, after lots of hard work and modifications to code logic and 3D models. Feedback in this feature is also positive, and we thank you all for making this possible. As you could see from our teaser posted a few months ago, we added the bezels that match with the real GTN units in both size and visual fidelity. We are not embedding the GTN pack here, but just interfacing with the GTN pack provided by PMS50. Hence, you MUST have the GTN pack from PMS50 installed on your system to enjoy; this will allow you to install updates to that pack independently and make use of their Premium license as well.

Also, if the aircraft finds the GTN pack installed, it will automatically default to the GTN instead of the GNS when the flight session begins. However, you always have the option to revert to the GNS if you would like to (more on that later).

Now, in this regard, and as soon as this update is released, I will contact to ask for the deletion of the community mod where the GTN was integrated using the GNS bezels from the 1.0 release of the product, and which you must delete to correctly install the update. Now that the EMB-110 natively integrates the GTN with the respective bezels accurately represented, this mod should NOT be available anymore.

EMB-110 Bandeirante – Fixes & Improvements to 3D Models

We have also been working hard on the fixes and improvements to the 3D models. These are: VR mode compatibility (by modifying meshes for compliance as per guidelines from Microsoft and Asobo), fixes for environment in cockpit (where rain, snow or clouds were getting inside the cockpit), the addition of the missing pilots’ avatars, fixes to the “ghost” aircraft in multiplayer mode and a major polygon optimization for the cockpit models. For the latter, we reduced the polygon count from 300,000 to 150,000 without massively sacrificing the overall visual quality and fidelity.

EMB-110 Bandeirante – FPS-drop Issue

For those customers who reported the framerate drop in cockpit view, we have finally found the root of the problem, but the solution is in Asobo’s hands. Our EMB-110 still makes use of FSX-based XML gauges for rendering certain displays on the aircraft, including the EFB tablet screen and the Vertical Speed Indicator (VSI). However, we have found that MSFS still renders XML gauges using the GDI rendering engine (not GDI+, but GDI), so this drawing engine is the root cause of that negative performance impact you were experiencing. Asobo Studio is working hard on the implementation of the NanoVG rendering engine for these gauges. As of the day of posting this status update, NanoVG for XML gauges is experimental on PC, while it is stable on Xbox (more on this platform later).

We tested the product using this mode and the frames increased to almost the same FPS you may encounter in the exterior view. This test was performed using the MSFS’s current Sim Update 7 released back on mid-November 2021. You can check the results for yourself by looking at the screenshots we took.

Now, the temporary solution we have in this regard is to enable the NanoVG debug from the DevMode on PC, but it is recommended NOT to perform it unless you know what you are doing, and at your own risk. Please understand that NanoVG for XML gauges is experimental on PC (as of the day of posting), and that you should report any CTD’s and/or game-frozen issues to MS/Asobo via the MSFS forums and revert to GDI in case the latter occurs. However, we recommend you to patiently wait until Asobo Studio properly integrates this NanoVG engine on the PC release of MSFS. Xbox users should not have this problem, since this engine renders all types of gauges (XML, HTML and WASM), and because GDI is not available on this platform.

EMB-110 Bandeirante – Redesigned EFB Tablet UI & Updated VSI Display

We have also redesigned the User Interface of the EFB tablet featured on the product. This has been re-made to feature an UI that can look like the UI of an app made for a real-life tablet. It features the same ground handling options, but it also features the option to switch between the GPS units (as long as you have the Pms50’s GTN pack installed).

And we also fixed the Vertical Speed Indicator, with the addition of the Selected VS bug inside, so you can check that it matches with the selected VS value on the autopilot.

EMB-110 Bandeirante – Product Documentation, Tutorial Flight & Repaint Kit

We have also updated the product documentation, reflecting the changes and improvements made to the product. This is still included within the product’s package files in the MSFS filesystem since v1.0.3, but we are also making it publicly available after v1.5 release on our main website, via Downloads > Products Documentation. This benefits all customers, especially the Marketplace ones and the Xbox ones, because of the hassles you may experience when searching for the PDF files, even if they were included within the package downloaded from the MSFS’s Marketplace.

Regarding the Tutorial Flight, we are deploying it soon in the form of videos, so that you can watch how to properly operate the aircraft, from Cold & Dark when the flight begins to Engine & Avionics Shutdown when flight ends, including tips on how to operate both GPS units (GNS430/530 & GTN650/750). This series of videos will be uploaded initially on our Instagram page, while we launch our official YouTube & TikTok channels. The Repaint Kit is also being prepared. It will include the master files initially in Photoshop format, but we will update it soon to include the GIMP and (maybe) Paint.NET formats. So that, you can paint your favorite liveries and show your repainting skills to everyone out there!

EMB-110 Bandeirante – Other Features

We are also working on the weather radar and some other features which were requested by all of you. They will be released in the upcoming updates for 2022. More details in those features are coming soon.

EMB-110 Bandeirante – Xbox

We have been working on this topic since August after Sim Update 5 was released. This topic may explain why we have been very delayed with the v1.5 update. After the 3D models optimization, code optimizations and fixes to our XML logic, it is now being processed by Microsoft to publish on the Xbox Marketplace.

EMB-111 Bandeirulha

We began the development of the EMB-111, where the exterior model and textures are being updated to match with its real-life counterpart. Also, we are redoing the cockpit in this variant because it will feature glass cockpit instead of the standard analog gauges, like its civilian sibling. More details in this product are coming soon.

Saab Turboprops

We have officially begun the development of the Saab 340B and 2000, after the project development was halted due to the prioritization of the EMB-110 updates. More details about this new project will come soon, once we have something suitable to be previewed.

Discord Channel & Flight1 Partnership

To conclude with this update, we are preparing our Discord channel for you to join. Once we have it ready to public availability, we will let you know so you can join to the conversation and the community there from day one.

Also, starting from today December 16th, 2021, our product catalog is publicly available via And yes, we are wrapping up to publish the EMB-110 there as well. You can purchase our products from the Flight1’s Agent Mall, which you can download from this page. If you already have the Agent Mall application installed, open it, then go to Change Store and look for NextGen Simulations among the vendors’ list.

Final Words

With this status update, I hope I have clarified the questions and given you a reason to be excited and happy right now. We all recognize that we must improve our way to speed up the updates and development but rest assured that we are doing our best to develop and release both new products and current product updates, considering how fast MSFS is evolving. Every sim update makes our development times to be shifted because of the new features, fixes and (sometimes) breaking changes to the sim and the new pieces of information from the SDK documentation, that must be considered as important guidelines to comply in our MSFS product lineup, especially when publishing the product(s) to the Marketplace.

Thank you very much for your comprehension, your feedback, your patience and your continued support. May these holidays be filled with peace, happiness and joy to you and your loved ones! Merry Christmas to everyone!

May God bless you all! See you in the skies!

Kind regards,

Carlos D. Gonzalez

CEO & Lead Developer

NextGen Simulations

Development Updates General Statements

Status Update – April/May 2021

Hello everyone,

Hoping you are all very well and safe 🙂

I would like to take a moment here to keep you up to date with our development. Currently, the dev team and I are on vacations now (especially me, since I have been working so hard without breaks for 4 to 5 years in a row, so I think I deserved them in a very long time) but I would like to tell you some details about what’s coming here in NextGen, while the dev team and I get back to office next week.

First of all, on behalf of all the NextGen staff, especially the development team, thank you so much for the feedback you  gave us about the Bandeirante for Microsoft Flight Simulator. We are so happy with all of the comments, suggestions, reviews and congratulations about the product itself. We already took note of all the feedback you gave us, and we are preparing both mentally and psychologically for the upcoming lots of work to do with the future updates to the product and of course, the newer projects we will develop (more on that in a sec). So, let’s begin with the Bandeirante first.

Bandeirante for MSFS

First of all, thank you! Thank you, thank you, thank you! The product is a best seller and it’s so popular now in the MSFS’s marketplace, which for us are good news! Right now, I am taking note of all the suggestions, complaints, congratulations, suggestions and everything what is called feedback from all of you not only customers but reviewers too. We know the aircraft has a long path undergoing in order for it to be very stable and fully enjoyable, so we took note of everything and we will start with the development of the future updates to the product once we come back to office on May 3rd. For now, although I am on vacations, I am attending technical support, since this is a very crucial thing in this business that I don’t allow myself to keep unresponsive even if the whole company is on vacations. We are also getting ready the rest of the things missing since the product was released, such as the tutorial flight PDF and the paintkit. I hope we can get this ready by mid-May as much.

In regards to paintkit, the reason why we are taking so long with it is because we are getting ready the instructions in the  PSD files, we are writing the respective manual and of course, the very main reason, a dummy model that can be used for reference only, so that you can see the changes in programs like ModelConverterX (for example), so that you can update the lines or anything that you may have wrong in the textures, without having to recompile the MSFS livery project just to check for the changes you made, hence saving you lots of time when repainting your favorite livery.

Also, we are looking for a way to embed the documentation together with the aircraft files inside the MSFS’s installed packages path, so not only the customers from 3rd party stores but also the customers from the in-game marketplace can access to it by searching on the aircraft’s package folder instead.

For those who are asking for a soundset remaking, we heard your request and we will do that of course for the upcoming Service Pack 1. Although we consider we did our best to get it authentic and realistic, we know that it was a very disappointing side from the product, despite the fact that it’s a turboprop sound and of course it’s the PT6A engine, anyway we took note of it. Also, those who are complaining about the FPS drop in the cockpit, we will review this issue in depth, and look for a way to troubleshoot it; I don’t promise you this will be solved very, very soon, before the release of the Service Pack 1 (which will occur by Q4-2021, God willing), but we will do our best to get it ready before the SP1 in the form of a hotfix. Just I kindly and STRONGLY ask you for patience, since these technical aspects are not so easy to manage.

Also, we are already doing some research about the weather radar implementation, since this is a very necessary feature to this product. Plus, I am aware of the PMS50’s rendition of the GTN 750, so for those asking about an implementation of it, I took note of it and we’ll take it into account. Additionally, we will review some more aspects like VR issues, the “infamous” sound clacking issue we had since day one because of the hardware you use, and the multiplayer issues.

Final Decision about the Bandeirante for FSX & Prepar3D

Now, let’s jump into a very hard topic which I would like to talk about, and that is about the EMB-110 for Prepar3D and FSX.

Many of you have been asking for this aircraft in Prepar3D or even FSX, and we thank you so much for the suggestion, but, unfortunately we finally took the very hard decision of not developing it, nor any other future project for FSX/P3D anymore. Here are the reasons why, and you will understand in the end:

We have been developing the EMB-110 for 3+ years and during that time, we have had many technical issues with the SDK and tools for FSX development, given the incompatibility problems with them, especially on Windows 10, since it is the base operating system for our development work. Unfortunately, we had to uninstall both the FSX’s SDK and FSX itself back on mid-2019, as they caused lots of instability issues with the operating system in our production computers. Then, we chose to develop it for Prepar3D v4 first, and even Prepar3D v5 after its imminent release announcement by Lockheed Martin back on April 2020. We then started testing on P3D ever since, doing thousands of tests and systems coding right there, but it didn’t work for us either, because we couldn’t achieve the level of realism we were expecting for this product. Therefore, we finally chose to develop and release it exclusively for FS2020.

Additionally, it is not feasible to release the EMB-110 for FSX nor P3D either because many of you request us to implement the Garmin instruments developed by Flight One and/or RealityXP, making that feature mandatory for availability since day one of being released, but we unfortunately do not have easy access of them due to licensing costs of those avionics packs. And not only that, but also we would not perceive good returns after releasing this aircraft for those older platforms, provided that nowadays there are more and more users from FS9, FSX, Prepar3D and even X-Plane (both 10 and 11) who are making the switch to MSFS, due to all the technological advances the latter has.

Given the above, we are fully focused on FS2020 from now on, especially because we were able to achieve the level of realism that we have been waiting for years with the Bandeirante, and with which we can demonstrate at its maximum potential for several more years to come with our future projects for this simulator. MSFS helped us to achieve this level of realism in virtually every aspect of the development: texturing (especially PBR), lighting, effects, systems coding, etc. I know this may not be so good for you, but we did our best to make this rendition available for those older platforms, but even most developers (including us) are making the switch to FS2020 right now, despite of the fact that it may still look like an “Early Access” simulator. I fully understand your feeling and we apologize for not being able to release this product for those older platforms, provided their obsolescence (even Prepar3D since it shares the FSX’s codebase). We did our best with this, but we could not achieve that realism we expected.

Development Roadmap

Now, the part you were waiting for… the list of next projects to be developed by us and exclusively for MSFS. To begin with, we wanted to start devleopment of the ATR series aircraft, since we had everything ready to begin it (especially lots of material and resources from this aircraft), but after the announcement recently made by Microsoft and Asobo Studio on their live streams, we finally decided to cancel it, and also we wish MS/Asobo guys the best in that project! (Hoping you guys are reading this, since I support you)

So, I am thrilled to announce that, once we come back to office, we will immediately begin development of the Embraer ERJ family (ERJ-135/140/145/145XR). And also, most of you were right with the guesses, since we will also develop the Saab 340B&2000 afterwards. Also we have plans to develop the Dash 8-Q400, the Fokker 50, the Fokker 70&100 and even the Embraer E-Jets. God willing, they are our next projects! We have some more on the road (including bizjets, classic aircraft and more), anyway, we will let you know on the road once we decide with the other aircraft, and don’t forget that any suggestions you may have are always welcome! We are glad to receive your suggestions and take note of them.

Oh, and I almost forget, we are planning as well to develop the Bandeirulha as a complimentary product to the Bandeirante, although that development would begin once the EMB-110’s SP1 is released, since we would like the Bandeirulha to have the same fixes and improvements its civilian sibling will have.

For now, that’s all what I have to tell you in regards to the stuff here at the company.

As always, thank you very much for your continued support! It means a lot!

May God bless you! And see you in the skies!

Kind regards,

Carlos D. Gonzalez

CEO & Lead Developer

NextGen Simulations

Release News

Bandeirante for MSFS Officially Released!!!

Good news! Bandeirante for Microsoft Flight Simulator is officially released! Now available on SimMarket! We will let you know when it is available on other stores too. Stay tuned!

Go and grab your copy now!

Development Updates

Development Update – Q1 2021

Hello everyone!

Hope you’re very well 🙂

This will be a BIG update, full of screenshots.

1. Since our last development update back on December 2020, we were working very hard on the interior modelling, texturing and systems work for the Bandeirante for Microsoft Flight Simulator. After lots of hours of work, here we present to you the cockpit!

Sidenote here: For those who requested us to showcase more liveries, we decided to put that on hold until we finish to fix bugs, the texturing process of the interior and until we can get the other variants (110P1 and 110P1K) ready, since we were working on the 110P first and got it ready. We will showcase them when we reach the final beta-testing/pre-production stage. Apologies and please bear with us.

By the way, speaking of release date, it is scheduled for Early to Mid April, or even before, if everything goes well on the final development stage.

2. Since last Monday, we have launched our new website We invite you to check it out! This development note will also be available on our blog too: And not only this one, but also future dev updates will also be available there, so you will not miss anything from us.

For now, enjoy the following set of screenshots, showcasing the interior and systems. More to come, stay tuned! What do you think? Let us know in the comments!

Thank you very much for your support! Blessings to everyone and see you in the skies!

Kind regards,

Carlos D. Gonzalez

CEO & Lead Developer

General Statements

Hello World!

Hello everyone,

On behalf of all NextGen Simulations staff, we would like you to welcome to our brand new website and blog! This is our very first post here!

After months of hard work for bringing a renewal to our brand, we want to bring you a warmful welcome to our public website and blog, and to say thank you very much for your support during the last years, when we started with a very small blog hosted on Blogger (which by the way I will tell you more about it later), by the time this company was publicly established back on 2013.

Today, and despite of the COVID-19 pandemic, we are looking forward into the future, with an appropiate and professional-looking website, hosted on a custom domain. Do not forget to visit, and check out our products catalog and downloads you may find interesting, in order to bring the best flightsimming experience for you!

Stay tuned for more about our development news, not only on our social media channels, but also on this new blog now!

Thank you very much once again for your support!

See you in the skies!

Kind regards,

Carlos D. Gonzalez

CEO & Lead Developer