Status Update – Q1 2022

Dear friends,

As always, here I bring you some updates on what is going on here at NextGen Simulations.

EMB-110 Bandeirante

Regarding the EMB-110 updates, I am the only one responding for those because the entire development team is currently fully focused on the next project we announced (more on that later). However, the updates progress has been halted for some time, because of a hardware failure I experienced after Christmas Day on my production rig, which made me replace the whole computer (except the storage drives, which thankfully survived). The root cause was two failed components: the graphics card and the power supply. But do not worry because I could get it back to service on early February, and I also got another rig (laptop) with the same hardware characteristics, so I can work on both in the same way.

So, in the meantime, I am addressing the following items:

1. I am addressing all the reported sound issues, performing fixes to loops, minor glitches, parameters, effects, etc.

For Xbox users, please take note: if you purchased the product from the Xbox Marketplace between December 11th and December 16th, 2021 (date when the EMB-110 was officially made available and compatible for Xbox), I recommend you to perform a full re-installation of the product, so that you can enjoy the product with the current improvements. This is because I received some support emails regarding the sound-set not being the same one included with the v1.5 update released back then, and that would be the main reason.

2. I am also addressing the framerate drop issue for PC users. In this regard, the only possible solution (and it will affect both platforms, PC and Xbox) is to re-code in WASM (WebAssembly) and from scratch the affected gauges (HSI display, ALTSEL display, VSI display and EFB screen), which were previously coded in XML. I am not saying the Devmode solution I gave on my previous Status Update does not work; it works, and it has been demonstrated not only from my preliminary tests, but also after feedback by some users. But the reason why I decided this in the end is because of two things: on one hand, I am pretty sure not all of you are as patient as me to wait for Asobo Studio to fully integrate the NanoVG engine on XML gauges in MSFS, and on the other hand, XML gauges are slowly being deprecated, so I can guess it is time to move on to the newer standards.

3. I am also addressing some issues when interacting with the levers and/or switches using the Xbox controller. This applies for Xbox customers and PC users who fly with just the Xbox gamepad. For this, I have acquired an Xbox controller (the same one used on the Xbox Series X), and I will review this problem on my production PC. More details will be given on the road.

4. The weather radar is on hold for now. The reason? Asobo Studio announced that they will integrate an API to WASM, in which there will be the option to render there the returns of the weather radar depictions, as well as terrain. So, until this feature is not yet integrated into the SDK, this feature will remain on hold.

5. I am still finishing the documentation of the paint kit, and its set of assets to use when performing the repainting of liveries.

6. For those who use the Steam Deck for interacting with the switches, you might have noticed that certain switches are not fully tied to the simulation variables. For example, the beacon & anti-collision lights are in one switch on the real-life EMB-110, so in order to achieve this behavior, the switch had to be custom-coded through a Lvar (local variable), so that the lights are turned on in the sim, depending on the position of that switch. Because of this, I am documenting the Lvars used on the EMB-110, that can be very useful for the Steam deck. This will be made available on the product’s user manual.

7. I am also integrating into the base product some of the modifications performed by JayDee, a well-known flightsim streamer on Twitch. Mainly, he successfully fixed the engine’s RPM issue that many customers were reporting to us, as well as some improvements to the aerodynamics and thrust. Those will be integrated into the base product, so it will also benefit Xbox users. (For JayDee: man, if you’re reading this update, thank you so much! Your fixes already made and will make users happier! Thank you!)

8. Also, regarding the previous point, I am also integrating the fixes to certain areas of the aircraft (such as radios and fuel system) that were made by other customers, based on their feedback. For all of those, thank you so much! Your contributions are valuable and make the product to be even better!

9. I am also in touch with our friends at PMS50, in order to add a fix that was made to their GTN but must be manually added to the aircraft: the Working Title Technology (WTT) mode compatibility. They are helping us a lot in this regard, and I thank PMS50 for all their help! More details about this fix will be given on the road.

10. For those unaware, our friends at TDS Sim Software have recently released the in-cockpit integration for MSFS to their GTNXi product. Currently, I am reaching them out to integrate their GTNXi avionics into our EMB-110 and every other future aircraft that can handle this equipment (like the Saab 340, for example).

Saab Propliners

Today, I am happy to share with you some teasers of the Saab 340, that is being currently developed. As with the EMB-110, we plan to bring the in-cockpit integration of the stock Asobo GNS530, as well as the GTNs available for MSFS from both PMS50 (GTN750) and TDS Sim Software (GTN 750Xi) since day one. For now, I want to share with you some renders of the Saab 340 exterior model for your pleasure. Enjoy!

Also, take note of this: the Saab 340 and the Saab 2000 will not be developed in one single package, but they will be separately developed. This is because of the extreme differences of characteristics from both, in terms of dimensions, aerodynamics, powerplant, systems and on-board instruments (just to name a few), which would make the product to be very delayed if we decide to include both in one single package. But once we have them publicly available, we are considering the option of releasing a bundle with both products there and a special price for that bundle.

Our Future Developments

We are also re-arranging our development roadmap, and this is because of the following: Our friends at Virtualcol have ceased us their developments of all the propeller-driven aircraft they released in the past like the Dash 8, the Cessna T303 Crusader, their DHC-3 Otter, among many others, so that we are going to port them over to MSFS, while also aligning them to the current industry standards. Because of this, we firstly decided to shift the military versions of the EMB-110 (the C-95 and the EMB-111) to lower priority. Additionally, and in case you might ask, the ERJ family is also being developed, but nothing to show yet, due to the high priority we are giving to the Saab 340 and the remaining critical fixes to the EMB-110. The project itself is not dead, rest assured. Please bear with us.


Starting from Thursday, March 3rd, our official server on Discord will be opened. Stay tuned for more about the process to join us in the conversation there, as well as the URL to access our Discord server. Something to tell you a priori: you must have your email address verified on Discord, as well as mandatorily accept some basic but important rules, since our server there is a community server.

Thank you very much for your comprehension, your feedback, your patience, and your continued support.

May God and the Holy Virgin Mary bless you all!

See you in the skies!

Kind regards,

Carlos D. Gonzalez

CEO, Founder & Lead Developer

NextGen Simulations